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Home Warlords 4 Statistics Spells
Warlords 4 Spells
These are spell stats as of 1.05. Click here for the original game stats.
Divine Spells | ||
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Altar of Battle | Arcane | All creatures gain +x Combat while this spell lasts, where x = 2 for Warlord levels 1-14 x = 3 for Warlord levels 15-29 x = 4 for Warlord levels 30+ |
Archangel | Arcane | Summons a high-level Archon to the current city or group. |
Circle of Protection | Rare | All good units gain Negate +1 while this spell lasts. |
Disrupt Undead | Rare | Destroys all low/mid level Undead near the spell's origin. |
Divine Grace | Arcane | All creatures gain +25% life when produced. |
Endurance | Rare | All of your troops gain +4 Movement at the start of every turn. |
Guardian | Common | Summons a level 3 Knight with the Warding +1 skill. |
Heal | Common | All of your units on the map are restored to full health (not castable in combat). |
Holy Armor | Common | All good units gain Armor +2 in the next combat. |
Holy Weapon | Common | All of your heroes gain Smite Evil +4 in the next combat. |
Holy Word | Arcane | Destroys all low/mid/high level Undead and Daemons near the spell's origin. |
Inspiration | Common | Adds +3 to Morale for the duration of the spell. |
Justice | Rare | Doubles experience points from the next combat. |
Paladin | Common | Summons a level 3 Knight with the Heal +1 skill. |
Prosperity | Common | All cities gain +5 Gold to their income. |
Resurrection | Arcane | The last hero slain (from any side) will be resurrected in your current group. |
Summon Unicorn | Rare | Summons a powerful Unicorn to the current city or group. |
Templar | Rare | Summons a level 5 Knight with the Armor +2 skill. |
Tranquility | Rare | All Necromantic and Summoning Enchantments and Battle Spells are dispelled. |
White Ward | Common | All good creatures gain Warding +1 while this spell lasts. |
Nature Spells | ||
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Accuracy | Common | All archers gain Archery +2 in their next battle. |
Altar of Wind | Arcane | All creatures gain +x Speed while this spell lasts, where x = 1 for Warlord levels 1-14 x = 2 for Warlord levels 15+ |
Ancient Treant | Arcane | Summons a very powerful Treant with Crushing Blow +3 to the current city or group. |
Blessing of Iris | Common | All of your heroes gain Bless +2 while this spell lasts. |
Bounty | Common | Income increases by +100 Gold per turn while this spell lasts. |
Call of Kargoth | Arcane | Summons 16 level 3 Spiders to the current city or group. |
Eagle Eye | Rare | Allows you to see into all enemy cities and ruins, and adds a +1 Fog of War view bonus. |
Forestguard | Common | Summons a level 3 Elfguard to serve the caster. |
Gladeward | Rare | All Rune and Necromantic Enchantments and Battle Spells are dispelled. |
Growth | Common | All cities receive an extra turn of production. |
Herbalism | Common | All heroes gain Healing +5 in the next combat. |
Ironbark | Rare | Summons a level 5 Treant with the Armor +1 skill. |
Mandrake | Rare | Summons a level 5 Treant with the Death Gaze +1 skill. |
Nature's Feast | Arcane | While this spell lasts, your upkeep is reduced to zero. |
Pegasus | Rare | Summons a powerful Pegasus to the current city or group. |
Regeneration | Rare | All creatures gain Regeneration +2 in the next battle. |
Tentacles | Arcane | All monsters gain Multiattack +5 in the next combat. |
Thorns | Rare | All infantry, cavalry and monsters gain +3 to their Combat skill in the next battle. |
Venom | Common | All monsters gain Poison +5 in their next battle. |
Wind | Common | Flying stacks get +14 movement at the beginning of each turn while this spell lasts. |
Summoning Spells | ||
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Altar of Fire | Arcane | All creatures gain +x Fire while this spell lasts, where x = 2 for Warlord levels 1-14 x = 3 for Warlord levels 15-29 x = 4 for Warlord levels 30+ |
Banish | Common | This spell has a 50% chance to destroy any level 1 Daemons near the spell's origin. |
Bone Daemon | Rare | Summons a level 5 Daemon Minion with the Death Gaze +1 skill. |
Daemon Prince | Arcane | Summons a high-level Daemonic Hero to the current city or group. |
Doombat | Arcane | Summons a group of 8 powerful Giant Bats to the current city or group. |
Enrage | Common | All creatures gain Taunt +3 in their next battle. |
Fireward | Common | All Daemons gain Warding +4 in the next combat. |
Flame of Khazdhul | Arcane | All your heroes gain Curse +5. |
Gate | Arcane | Summons a group of 8 Daemon Minions (with a leader) to the current city or group. |
Hellfire | Common | All evil creatures gain Fire +2 in the next combat. |
Planar Rift | Rare | All Rune and Divine Enchantments and Battle Spells are dispelled. |
Pyrohydra | Rare | Summons a level 5 Hydra with a bonus Fire skill to the current city or group. |
Recall | Rare | Recalls your most powerful hero (and his troops) to your capital city. |
Ring of Fire | Common | All enemy units near the spell's origin suffer 4-8 points of damage. |
Slayer Daemon | Rare | Summons a level 5 Daemon Minion with the Assassin +2 skill. |
Souleater | Common | Summons a powerful Soul Gatherer to the current city or group. |
Soulharvest | Rare | Summons a group of 4 Soul Gatherers to the current city or group. |
Summon Imps | Common | Summons a group of 3 Imps to the current city or group. |
Summon Minion | Common | Summons a level 1 Daemon Minion to serve the caster. |
Visage | Rare | All Heroes gain Terror +5 in the next battle. |
Necromancy Spells | ||
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Altar of Night | Arcane | All creatures gain +x Terror while this spell lasts, where x = 2 for Warlord levels 1-14 x = 3 for Warlord levels 15-29 x = 4 for Warlord levels 30+ |
Bane | Arcane | All good creatures close to the spell's origin have a 75% chance of being slain. |
Blood Ritual | Arcane | All Heroes gain Vampirism +5 while this spell lasts. |
Bonedance | Common | Any stack containing only Undead, immediately gains +14 movement. |
Death Knight | Rare | Summons a level 5 Undead Rider with the Negate +1 skill. |
Deathplague | Rare | All Undead gain Disease +3 while this spell lasts. |
Flaming Skulls | Common | Summons a level 1 Skull Thrower with the Fire +1 skill. |
Legion of Doom | Arcane | Summons a group of 8 Undead Riders (with a leader) to the current city or group. |
Mana Drain | Rare | All players instantly lose 15 mana. |
Phantom Steed | Common | All cavalry gain +2 Speed while this spell lasts. |
Raise Dead | Common | Summons 3 level 1 Skeletons to serve the caster. |
Raise Champion | Rare | Summons a level 3 Undead Hero to serve the caster. |
Raise Dragon | Arcane | Summons a level 9 Dragonliche with the Vampirism +1 skill to the current city or group. |
Skeleton Horde | Rare | Summons a group of 8 Skeletons (with a leader) to the current city or group. |
Stolen Memories | Common | All evil units begin play with +8 Experience Points. |
Summon Liche | Common | Summons a powerful Liche to the current city or group. |
Unholy Armor | Common | All evil creatures gain Armor +2 in the next battle. |
Unholy Blade | Common | All heroes gain Smite Good +4 in the next battle. |
Veil of Force | Rare | All evil creatures gain Negate +2 in the next combat. |
Void | Rare | All Nature and Divine Enchantments and Battle Spells are dispelled. |
Rune Spells | ||
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Altar of Stone | Arcane | All creatures gain +x Warding while this spell lasts, where x = 2 for Warlord levels 1-14 x = 3 for Warlord levels 15-29 x = 4 for Warlord levels 30+ |
Colossus | Arcane | Summons a very powerful Elemental to the current city or group. |
Create Golem | Common | Summons a powerful Golem to the current city or group. |
Dispel | Common | All Nature and Summoning Enchantments and Battle Spells are dispelled. |
Doomstones | Rare | All monsters gain Crushing Blow +3 in the next battle. |
Earthpower | Rare | While this spell is in effect, all Towers gain +12 Life and +2 Damage. |
Earthquake | Arcane | All level 2 and 3 cities near the spell's origin drop to level 1. |
Earth Spirit | Common | Summons a level 1 Elemental to serve the caster. |
Fire Golem | Rare | Summons a level 5 Golem with the Fire +1 skill. |
Flame Blade | Rare | Infantry gain Fire +2 in the next battle. |
Hail | Common | All units out in the open, near the spell's origin, take 5-8 points of damage. |
Iron Golem | Rare | Summons a level 5 Golem with the Build +3 skill. |
Meteor Storm | Arcane | All units out in the open, near the spell's origin, take 10-18 points of damage. |
Pathfinding | Common | All groups of units treat all terrain as if it were plains. |
Shatter | Arcane | Destroys all items carried by enemies (excluding artifacts) near the spell's origin. |
Shield | Common | All infantry gain Armor +2 in the next combat. |
Slow | Rare | All enemies are at -3 movement while this spell lasts. |
Storm | Common | Enemy fliers are at -5 Combat Skill in the next battle. |
Strength | Common | All monsters gain +5 Combat Skill in the next battle. |
Summon Giant | Rare | Summons a powerful Rock Giant to the current city or group. |
Hero Spells - introduced in v1.05 | ||
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Hero's Feast | Hero | All units gain +2 life in the next battle. |
Hero's Mount | Hero | Summons a mount for the hero to ride. |
Heroic Expertise | Hero | All units gain +1 to their damage in the next battle. |
Heroic Presence | Hero | Adds +2 Morale for the next battle. |
Heroic Strike | Hero | Doubles the chance for a critical hit for all units in the next battle. |