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Myth v. 5 - Circle - 6 Players - Team 3vs3
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TOPIC: Myth v. 5 - Circle - 6 Players - Team 3vs3
Re: Myth v. 5 - Circle - 6 Players - Team 3vs3 13 years, 9 months ago #415
I'm on holiday June 27th to July 13th so count me out unless it's after that
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Re: Myth v. 5 - Circle - 6 Players - Team 3vs3 13 years, 6 months ago #537
I have made a tab for the planned changes in the google doc for myth:
docs.google.com/spreadsheet/ccc?key=0AjO...5THc&pli=1#gid=8 Some of the changes are not really discussed in this thread and they are marked with red. Feel free to comment. I should also clarify that I only noted actual changes. Units will keep all current stats that are not mentioned. Hopefully we can get the game going before this week is over. |
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Last Edit: 13 years, 6 months ago by Onslaught.
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Re: Myth v. 5 - Circle - 6 Players - Team 3vs3 13 years, 6 months ago #538
Thought I would explain a bit about the bonus limits in the rule file.
What I ideally want is for every single bonus to work as they do by default with the range -1,5 while at the same time having a final bonus of -3,3. For example, if a Fortify +5 and morale +5 stack meets a Siege +3 and fear +2 stack, then the final bonus should be +3 str for the fortify and morale stack (it would be +5 str with default rules). Unfortunately this ideal solution does not work in DLR. I have the -1,5 on the individual limits and -3,3 on the final limit in the current rules and using the bonuses in the example above yields a final bonus of 1. This is because the final bonus limit caps the individual bonus limits. Anything above 3 won't have any impact at all. 4 and 5 just counts as 3. I think we can all agree that +5 str from a single bonus is too much. Yet it would be nice if anything above the final bonus limit at least could be used to counter the antagonist bonus in the full -1,5 range. |
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Last Edit: 13 years, 6 months ago by Onslaught.
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