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Which race should the next campaign feuture?
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TOPIC: Which race should the next campaign feuture?
Which race should the next campaign feuture? 10 years, 6 months ago #1110
Having completed Reign of Death, a campaign feuturing the High Elves of the Warlords III universe I must now considered my next move. It is my ambition to eventually have a campaign for each of the basic races of Etheria. As it stands at the moment the main races are considered by me as follows.
1. Knight: Banewars 2. Imperial: Thallasia 3. Dwarf: Drak Dum 4. Undead: Bane's Revenge 5. Orcs: Horn of Kor 6. Giants: Huge Wars 7. Wood Elves: Elves Return 8. High Elves: Reign of Death 9. Dark Elves: Empty 10. Barbarians: Empty 11. Demons: Empty 12. Gnolls: Empty 13. Minataurs: Empty 14. Gnolls: Empty 15. Goblins: Empty 16. Fey: Empty 17. Dark Dwarves: Empty 18. Plaguelords: Empty 19. Swarm: Empty 20. Ssrathi: Empty 21. Horse Lords: Empty 22. Wizards: Empty 23. Dragons: Empty At the moment I have prelimery plotlines for three of these. Which of the three races are you most keen on seeing a campaign for in Warlords III? |
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Last Edit: 10 years, 5 months ago by Slayer of Cliffracers.
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Re: Which race should the next campaign feuture? 10 years, 6 months ago #1111
I've cast a vote for the Demons. Of course that does not actually count, I only did that because you can't look at the results unless you vote.
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Re: Which race should the next campaign feuture? 10 years, 5 months ago #1114
I'm not interested in Barbarians and we already have a campaign for two types of elves so I voted Demons.
One thing though. I'm probably a minority on this, but I would prefer it if you kept the number of new units down to a minimum. |
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Last Edit: 10 years, 5 months ago by Dragatus.
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Re: Which race should the next campaign feuture? 10 years, 5 months ago #1117
Dragatus wrote:
I'm not interested in Barbarians and we already have a campaign for two types of elves so I voted Demons. One thing though. I'm probably a minority on this, but I would prefer it if you kept the number of new units down to a minimum. By voting demons your basically voting for custom units because the existing linup for demon units is not good enough for a pure demon faction. But then again it doesn't really have to be pure I suppose. |
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Re: Which race should the next campaign feuture? 10 years, 5 months ago #1119
I think you'd only need one new demon unit, which would be a solid 1 turn unit for defense. Perhaps with stats similair to Zombies, but Chaos instead of Fear. Then along with Imps, Hell Hounds, Nightmares, Ice and Fire Demons and an ally or two that you pick up along the way through the campaign (Catapults? Medusae? Dark Pegasi?) you should be set. You can even reuse the demonic units from RoD (Succubuss and I believe Beholder) if you need them.
BTW, the way I tend to play campaigns is to first dump all possible improvements into whatever solid 1-turn unit is available (Heavy Infantry, Zombies, Pikemen) to create a strong backbone and then dump everything I get into my favourite 3-turn unit, turning it into a 2-turn super unit (such as my 8/4 Knight Lords from the Banewars campaign). And then I basically play with these two units and whatever allies my heroes enlist. |
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Re: Which race should the next campaign feuture? 10 years, 5 months ago #1121
Dragatus wrote:
I think you'd only need one new demon unit, which would be a solid 1 turn unit for defense. Perhaps with stats similair to Zombies, but Chaos instead of Fear. Then along with Imps, Hell Hounds, Nightmares, Ice and Fire Demons and an ally or two that you pick up along the way through the campaign (Catapults? Medusae? Dark Pegasi?) you should be set. You can even reuse the demonic units from RoD (Succubuss and I believe Beholder) if you need them. BTW, the way I tend to play campaigns is to first dump all possible improvements into whatever solid 1-turn unit is available (Heavy Infantry, Zombies, Pikemen) to create a strong backbone and then dump everything I get into my favourite 3-turn unit, turning it into a 2-turn super unit (such as my 8/4 Knight Lords from the Banewars campaign). And then I basically play with these two units and whatever allies my heroes enlist. My strategy is initially to turn a 2 turn unit into a 1 turn unit and the first possible opportunity before upgrading it to max. I never used Knight Lords much in Banewars, relying on endless waves of Knights backed up by more valuable support units with bonuses as well as heroes. The hardest campaign mission is definately to one in Duernoth with Sartek. It inspired to write the bit about the mind of Sartek vs the strength of Sartek (which I don't think you've got to yet). A 1/4 unit with chaos 1 would be the base custom unit but I'm not sure that would simply be too powerful, you've basically got an archery proof base unit. |
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Re: Which race should the next campaign feuture? 10 years, 5 months ago #1122
I actually did get that far by now. I'm playing on normal difficulty and between my 5/2 Elven Archers, +5 Engineering, and three max level heroes the 9th scenario was fairly straightforward.
I think 4 hits is a little much for a 1-turn unit. A 1/4 unit scales extremely well with any kind of strength bonus (like a city's Fortify). And if you threw in a Chaos bonus on top of that it would be too much. 1/3 with 16 move and Chaos 1 would be reasonable though. A little weaker than Zombies, but also faster so they don't slow down the entire stack. And it would go even with Pikemen on neutral ground if there are no other units involved. |
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Re: Which race should the next campaign feuture? 10 years, 5 months ago #1123
Dragatus wrote:
I actually did get that far by now. I'm playing on normal difficulty and between my 5/2 Elven Archers, +5 Engineering, and three max level heroes the 9th scenario was fairly straightforward. I think 4 hits is a little much for a 1-turn unit. A 1/4 unit scales extremely well with any kind of strength bonus (like a city's Fortify). And if you threw in a Chaos bonus on top of that it would be too much. 1/3 with 16 move and Chaos 1 would be reasonable though. A little weaker than Zombies, but also faster so they don't slow down the entire stack. And it would go even with Pikemen on neutral ground if there are no other units involved. Congrats on getting to the last scenario. I want to hear from more people that have. This forum could do with being a little less dead sometimes. Do we really need another peasant or pikeman? I might actually purposely make the demons a faction that doesn't have a 1 turn unit even ![]() ![]() ![]() |
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Re: Which race should the next campaign feuture? 10 years, 5 months ago #1124
Slayer of Cliffracers wrote:
I might actually purposely make the demons a faction that doesn't have a 1 turn unit even ![]() ![]() ![]() The Demons already have a 1 turn unit in the Imps. Most players would expect to see the Imp as a 1 turn Demon unit. It's expensive at 300 gold and with the archery vulnerability it's risky to rely on them. Also don't forget Lamia are classified as Demons. Demons make a solid choice because Demonslayer can be used against the players making the campaign that much tougher. KGB |
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Re: Which race should the next campaign feuture? 10 years, 5 months ago #1125
KGB wrote:
The Demons already have a 1 turn unit in the Imps. Most players would expect to see the Imp as a 1 turn Demon unit. It's expensive at 300 gold and with the archery vulnerability it's risky to rely on them. Exactly, which is why I said they lack a solid 1 turn unit (reasonably strong and reasonably cheap, something along the lines of Pikemen or Zombies). But lacking a unit like that might be interesting. Elves would make for a tough opponent in such a campaign. Their archers would be shooting down Imps like flies, none of your regular units would have enough Fear to shut down their cavalry's Morale, and their lords would just make everyone decimate your armies. And they'd get even tougher if they weren't pure elves and had some solid raw fighting units thrown in. |
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