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TOPIC: Bug list of 1.02
Bug list of 1.02 6 years, 8 months ago #1587
Is there a list of all now-known remaining bugs of DLR 1.02 (like Group Warding fail while defending and so on)?
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Re: Bug list of 1.02 6 years, 7 months ago #1594
No official list.
There are literally dozens of bugs in the game. Some are obscure and only happen in rare specific cases while others affect the game in a very minor way and still others are game changing (Lightning bug). I don't even recall the Group Warding fail while Defending problem. Then again Group Warding is quite rare so it's likely it's hardly ever come into play. KGB |
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Re: Bug list of 1.02 6 years, 7 months ago #1602
BTW, as for patching, I do know that there is only 1.00 version source code now available. But there are changelists for every next version with all changes, bugs fixed and other stuff mentioned, are they? So - technically - it is possible to redo all these once made changes and fixes again
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Re: Bug list of 1.02 6 years, 7 months ago #1605
I'm not sure. Maybe 50% chance it could be done.
Many of the changes / features aren't 100% known. For example, a new power called Necromancy was added in 1.02. The basic's of the power are understood from the change lists but the exact values of what units you get when isn't because that wasn't given out in a chart or percentage form. So someone would have to experiment a LOT and hope they get it right. Also not every bug fix was listed. Many small bugs wouldn't even have been listed or mentioned so it's impossible to know if you fixed everything that was fixed in 1.02. The biggest hurdle would be what to do with existing content. Any saved games would definitely not align with changes. That's probably OK. But other content like maps, scenarios, campaigns, units etc may not work because who would know how to exactly how to line up the memory bits. So it's possible all existing content could be unusable ![]() KGB |
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Re: Bug list of 1.02 6 years, 7 months ago #1607
Damn, damn and damn again...
![]() ![]() As for Necromancy, where these numbers came from then? warlords.h1.ru/war3/necro_en.php |
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Re: Bug list of 1.02 6 years, 7 months ago #1608
I didn't know someone had tabled it all out. Must have taken a lot of hours of time to try it all out.
That's the kind of info that would be required for some of the skills. KGB |
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Re: Bug list of 1.02 6 years ago #3460
defensive warding doesn't protect from lightning
in all other cases it works as it should |
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Darklords players, you are welcomed here: lastcitadel.ru
Last Edit: 6 years ago by Molotov.
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Re: Bug list of 1.02 6 years ago #3461
Molotov wrote:
defensive warding doesn't protect from lightning in all other cases it works as it should I think I recall defensive warding doesn't work against Acid either. KGB |
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Re: Bug list of 1.02 6 years ago #3462
i have conducted an experiment, created units with +10 acid, lightning, assassin, warding, g-warding. warding reliably blocks acid and assassin but not lightning. though warding works sometimes, the chanse is <10% i believe, against it. +10 g-warding doesn't work at all, but +5 seems to work (but not vs lightning in defence, as well).
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Darklords players, you are welcomed here: lastcitadel.ru
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Re: Bug list of 1.02 6 years ago #3463
Molotov,
I assume when you say +10 you mean +1 skill which = 10% chance. Thanks for doing this. But can you post in a table format. Something like
Warding on Offense:
vs Assassin | vs Lightning | vs Acid|
---------------------------------------
Yes | No | Yes |
Warding on Defense:
vs Assassin | vs Lightning | vs Acid|
---------------------------------------
Yes | No | Yes |
Then maybe do same for Group Warding. If you really have time you can test +1 all the way to +5 and post that in the tables. I don't understand about Warding only working sometimes against Lightning. You mean on offense, defense or both or something else? It should always work or never work. As for Group Warding, I know that works. There is an item that gives +1 and when you have that item when you get Black Dragon vs Black Dragon it's possible for an Acid attack which is otherwise impossible since they cancel out. I'd say maybe it doesn't work on Units but since Knights have it people have used / tried it before and never reported a problem. Not sure about spells since no heroes have such a spell (at least KKeroes). KGB P.S. Forgot to ask but are you doing 1v1 battles or 2+v2+ type battles. There may be some subtle bugs in large stacks vs large stacks where things don't reset right between units. |
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Last Edit: 6 years ago by KGB.
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